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Why mid-sized game studios are the biggest losers post-covid

We’re able to see the full impact of Covid to the PC games industry now, 3 years after the start of the pandemic.

We can clearly see how different the Covid experience has been to small and nimble indies, the middle-market developers and the AAA giants of the games industry.

But first, let’s see what the PC games landscape looks like in general.

Indie games dominate new releases

Steam sees thousands of new games added on the platform every year, vast majority of them indie games. Out of the 12,434 games released in 2022, 99% were indies.

As a side note, indie studios tend to be small & independent game developers. This can range from a 1-person home studio to 100s of people in other cases. The definitions of indie, AA and AAA are often blurred. You can read more about our definitions here.

In fact, AA & AAA games made up 2.3% of Steam releases in 2018, but dropped to 1.3% during the Covid year of 2021. Large releases have recovered a bit since then, up to 1.5% in 2023, but remain below the pre-covid levels.

Overall new Steam game releases continue to grow at an accelerated pace since Covid

Pre-covid years of 2018 and 2019 saw an already large number of Steam games released annually, c. 8,500. That accelerated during 2020 as Covid allowed many people to work from home and increase their time spent on hobby projects.

The pace of new game releases has continued since 2020, reaching 12,000 new game releases in 2022 or 34 new games every day!

Flat giants, growing small studios and declining middle-market

The Steam game releases become more insightful when looking at AAA, AA and indie releases in isolation.

AAA studios were able to more or less mitigate covid impact quickly with better structured home working, better process and, let’s be honest, with some crunch. In fact, 2020 saw a record amount of AAA releases. It might be that some studios scrambled to get their game released early, in order to benefit from the Covid boost.

Indie studios have been the clear winners. Having already set up flexible working or fully remote studios meant many studios were barely impacted. Smaller hobby projects saw a huge boom as the working from home AAA and AA employees now had more time for side-projects.

AA studios were the clear losers. While pre-Covid saw c. 100 AA game released every year, this had fallen to only 62 by 2021. 2022 has seen some recovery, but it’s still significantly below pre-Covid years.

The fall of the AA games

We predict that the AA games continue to suffer, being squeezed form both sides. The c. $10-50M budget games have a significantly large cost base, but often don’t hit the critical sell-through rates.

On the indie side, Unreal Engine 5, AI and other developments have made it easier than ever for small teams to make great games, significantly increasing the B and C tier game supply.

On the AAA side, Game Pass, Epic store’s free giveaways and PS+ significantly increase the amount of “free” or cheap top tier games available to players. Players can also rely on their existing libraries of games or steep AAA discounts. The need to buy a new game at full price has taken a big hit.

It’s easy to see how macroeconomic squeeze to people’s wallets, tied to increased availability of free or cheap AAA and indie games make the “good, but not my top choice” of games struggle.

This all means that the “mid-tier” games have seen some pretty bad launches in 2022 and 2023, significantly underperforming expectations.

The recent news have highlighted Embracer closing some mid-sized studios and the underpefromance of games like Ubisoft’s Mario + Rabbids sequel or 2K’s Marvel’s Midnight Suns. Our platform also suggests some other recent launches such as F1 23 have been a lot weaker than previous iterations.

This trend is unlikely to stop in 2024 and 25. We are already seeing large studios shifting more of their eggs to larger game baskets and away from the “mid-tier”. We’re also seeing publishers like Embracer suffer, cancel games and restructure, as their focus on mid-tier hasn’t paid off.

The future is big and small, but not average

Our prediction is that big games and small studios continue to win and grow while the mid-tier of games falls out of favour for the foreseeable future.

As the innovation in game development technologies continues, it is likely that smaller indie studios will replace the current mid-tier at some point. What costs $20M to make today, might cost $5M in 5 years, making the economics much more favourable.

It looks like the pain for the mid-tier is here to stay.

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Core Keeper sold over 1 million units in less than 4 months because they focused on the right things

Core Keeper is a sandbox survival sim that has been described as a blend of Stardew Valley, Terraria, Minecraft and Valheim. Essentially, it’s everything that Steam players love in one game.

It announced that by the end of June 2022 it had sold over 1 million units. This article explores the game’s performance as well as the reasons behind the game’s immediate success.

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Report: Steam games market size will decline in 2022 after reaching $6.6bn in 2021

COVID boosted game sales across all platforms, but PC games were a strong winner. Steam games revenues grew by 31% in 2020 and a further 11% in 2021.

2022 has brought challenges to the industry. The whole industry will likely decline in 2022. Games on Steam will also see a decline, but will fare better than the rest of the industry.

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Analysis of games launched in 2022 so far

2022 has already seen over 6,000 new games released on Steam. That’s over 34 games a day. How have they performed?

This article explores the sales performance and trends among the 2022 game releases so far.

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Steam publishers landscape – Concentration and dominance of the US

Which countries dominate the Steam publishing space?

Getting a game published is hard as is. Finding out that all the publishers you’d want to get are abroad makes it even worse.

In this article we’re exploring where most Steam publishers are geographically. We’ve tagged over 2,300 Steam publishers countries. They collectively make up over 95% of the revenue on the platform.

The US tops the country list both in terms of number of publishers and by revenue they generate. However, there are a few surprising countries that make it to the top 10.

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What can we learn from the highest earning indie developers on Steam?

Only 10% of Steam developers have ever made more than $100k in gross revenue. This article explores what they’re doing that other developers aren’t. It covers self-publishing, genre focus, number of games developed and more.

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All games now have quick stats and player insights!

We’ve just launched another big updated on the platform! Every individual game’s page now shows an overview of quick stats about the game as well as player insights.

Quick game stats

In the example of PUBG (vginsights.com/game/578080), you can now see how many active players the game has right now, what the peak has been in the last 24h, how well the game has been rated, how many units it’s sold and what the average playing time is for a PUBG player. It’s crazy how much time people spend playing it!

This feature is available for everyone for free and gives an immediate overview of the game and its performance

Player insights

This is a premium only feature that shows the game’s player distribution in terms of country split, regional split, average play time and how many games its players own on Steam in total.

For example, majority of PUBG player seem to have got Steam for that game alone. They have few if any other games on Steam.

We hope you’ll enjoy our new features! Happy exploring.

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There are 44,000 game developers on Steam. Who are they?

At the time of writing this, there are 44,000 developers who have released or announced a game on Steam. Collectively, they’re responsible for almost 70,000 games on Steam.

This article explores who these developers are, what type of games they make and how much revenue they generate.

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Make more video games!

We recently published a report about the Steam games market in 2021. Among other things, we reported that there were 11.7k new games on Steam in 2021. This sparked a heated Twitter discussion, culminating with Jeff Vogel’s article called “There are too many video games”.

Given that our data sparked the discussion, we would love to have our say in how to interpret the data. We will be addressing statements made in Vogel’s article that seem to reflect a broader school of thought around the state of the current games industry.

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Video Game Insights 2021 Market Report

The last 2 years of the games market have been dominated by Covid. However, different types of games studios have seen contrasting effects. As a whole, the industry has seen a boom, but these gains haven’t impacted all games equally.

This report summarises PC games trends from 2017-21. It is using public data from Steam API as well as proprietary data gathered by Video Game Insights. Occasionally, references are made to other reports summarising 2021 games landscape.