Categories
Updates

Game Page Updates: New Insights

In this pre-Christmas update, we’ve revamped our game page. Let’s explore these new features, which provide deeper insights into the gaming universe.

1. Visual Media Display

Firstly, our game page now features a new visual media section. Located at the top, it includes game screenshots, images, and videos. Users can get a quick visual insight into the game’s world. The section highlights the game’s environment and graphics.

Carousel-like visual component containing game media.

2. In-Depth Commercial Performance Chart

The biggest change is our Commercial Performance chart. This chart provides detailed insights into a game’s market performance, including estimated sales and total revenue. The tool is invaluable for industry professionals.

Indie developers can download commercial data charts as an image. Business accounts have the added option to export these charts as Excel sheets.

Commercial Performance Chart
Commercial Performance chart with filters for period, metrics, and export options.

3. Updated Player Insights Chart

Finally, we’ve enhanced our Player Insights chart to improve user-friendliness. All options are now neatly organised in a dropdown menu. Existing metrics remain available and unchanged. The updated design focuses on ease of navigation and quick data access.

This chart is especially valuable for our premium users. For indie developers, it offers key insights into player demographics by region. Thus, they gain a better understanding of their audience.

The business accounts benefit from more extensive data. They receive detailed game metrics from country split of sales to player engagement levels. This comprehensive information is vital for making informed decisions in the competitive gaming market.

Player Insights Chart
Revamped Player Insights chart.

This latest update significantly enhances the Game Page, building upon the previous improvements.

Examine the example Valheim Game Page to see these features in action. Stay informed and ahead in the gaming world with our enhanced game page. Happy exploring!

Categories
Articles

Steam’s 2023 Black Friday Sets New Records: A Year of Peaks and Challenges

Steam has been hitting records across many metrics as we’re entering the holiday period. Full Game revenue for 2023 has already beat last year’s and we’ve still got a busy month ahead.

Black Friday performance is no exception. A year of strong game releases tied to unprecedented attractive promo deals has pushed 2023 Black Friday to highest units sold ever.

You can download the full report as a PDF here: VGI-2023-Black-Friday-Report

User engagement keeps breaking records on Steam despite the post-covid normalization

Covid helped to boost the whole games industry with people stuck inside and nothing better to do. New people picked up gaming as a hobby and old gamers had more time to game. The post-covid world has been tough for the games industry – years of growth that culminated with a peak in 2020 have turned to stagnation and even decline.

The exception to this has been the PC gaming space where Steam has continued to hit new record levels of engagement. Peak active users have continued to push past the Covid peak of April 2020.

The Black Fridays are no exception – 2023 November saw another record in terms of peak active players in-game on Steam.

However, this growth in engagement has clearly slowed. In fact, 2023 November peak was only 3.4% higher than last year’s.

At least partly, availability of the next generation of consoles can be blamed for this slowdown. It’s been 3 years since PlayStation 5 and Xbox X were released, but it wasn’t till 2023 that the supply really started to catch up with the demand. People who had to substitute their preferred console for PC are now able to return to… well, let’s be serious – to PlayStation.

2023 is a year of significant growth after the stagnating Black Friday sales on Steam in 2021-22

Even though engagement continued strong on Steam, units sold have stagnated since 2020. Players had a large library of existing games to play and new releases were underwhelming or delayed.

2023 broke that with a strong release slate. While some of these anticipated releases underperformed expectations (Starfield, anyone?), others beat even the wildest of predictions (Baldur’s Gate 3).

This has resulted in the strongest ever Black Friday sales on Steam, beating 2022 by 14%.

Deeper discounts were the first tool to be used by publishers in the fight for limited attention

2023 has been a tough year for many publishers as the market is getting increasingly saturated and new player growth has slowed. A natural response to that has been discounting more to boost visibility and discoverability.

EA Sports FC was on 50% sale across all platforms less than 2 months after release – the steepest ever promo for them.

Other big name 2023 releases have also gone as far as 40% off less than a year since release. Although not atypical for large titles, the amount of discounted big releases still played a role during the Black Friday.

Slightly declining Black Friday revenue is a sign of fiercer competition among publishers for an increasingly fixed size of the pie

Higher engagement and record units sold failed to translate into higher revenues during Black Friday.

In fact, while units were up +14% YoY, full game revenue was down -1.5%. This was largely driven by steeper than usual discounts boosting units, but at lower average selling price. Players’ overall lower disposable income this year and higher competition between games due to strong releases has led to a push to the bottom as publishers are fighting for attention

Price pressure likely to continue as the games industry is facing increased supply and peaking demand

The decline in average game selling price is likely to continue as several games industry dynamics push the prices to the same direction:

  • Subscription platforms such as Xbox Game Pass are likely to continue to offer great value for money in the coming years with many day 1 releases appearing free on the platforms
  • Economic downturn is affecting consumers’ disposable income, leading to a decrease in spending on non-essential items, including video games. Publishers are already responding by offering more discounts to maintain sales volume
  • Slowdown in gamer growth is a global trend as Covid pulled many gamers to be forward. The markets that continue to grow tend to be more price sensitive. The new users that aren’t already gamers tend to be more casual, also pushing down spend
  • Increased competition between publishers on the ultra-premium games side. Many AAA publishers have adapted the same strategy of fewer, but higher quality games released
  • Lower costs on indie studios through easy-to-use game engines like Unreal Engine 5 and AI support in asset creation helps small teams to create increasingly complex games, increasing the overall supply of good quality games
  • Longer and more replayable games have been a trend for many years now. However, the evergreen nature of some of these games is creating a dynamic not seen in the games industry before where new releases compete for attention with games that are over 10 years old

The pressure to discount sooner and deeper will be good for gamers in the short term. However, the increased pressure on studio margins will likely result in more redundancies, streamlining and efficiency, which ultimately might not be the right formula for best games.

Categories
Updates

Peak CCU now available on a daily basis from 2014

We have included a new metric for all games – peak concurrent users. The data will be available on a daily basis from January 2014, both on the platform as well as through the Business API.

Here’s an example of Grand Theft Auto V’s daily peak CCU for the past 1 month (link):

Categories
Articles

Steam Market Report Q3 2023 : Strongest Ever Q3 Performance

Steam continues to reach new highs despite the overall games industry facing post-covid headwinds.

Q3 2023 saw Steam beat records in terms of new games released, total units sold as well as full game revenue.

3,547 new games released on Steam

3rd quarter of 2023 saw a whopping 3,547 new games released on Steam. This is more than the previous record of 3,473 in Q4 2022. It’s also 12% more than same time last year.

However, AAA & AA games only saw 38 new games released, a -13% YoY decline. Growth in new games releases continues to be led by small hobby developers and indie studios.

1.7 million games sold on Steam per day

Steam saw 154 million game copies sold in Q3 2023. This is +26% more than last year. Although strong performance, it falls short of the traditionally strongest Q4 performances, driven by Black Friday and Holiday sales.

Strong Q3 unit sales were largely driven by strong AAA launches. Baldur’s Gate 3 & Starfield dominated the premium game sales while Overwatch 2 and Counter-Strike 2 helped to boost free to play game installs.

Over $2 billion in full game revenues

Q3 2023 saw $2.43bn in full game revenues on Steam, up +51% YoY. Q3, traditionally one of the weaker quarters as a result of steep sales, saw a big boost, driven by new game launches, selling at full price.

AAA & AA games made up $1.8bn or 74% of all Q3 revenues and grew by +74% YoY.

The domination of Baldur’s Gate 3

Baldur’s Gate 3, Starfield and Armored Core VI were the top 3 biggest releases of Q3 2023. However, there was really only 1 massive hit in that period – Baldur’s Gate 3.

With over 10 million units sold in the first 2 months, Baldur’s Gate 3 overshadowed all other releases by a wide margin.

Even 2 months after launch, there are c. 200k people playing the game at any given time

Leading up to a strong year for Steam games in 2023

Steam market is on track to generate over $9bn in full game revenue in 2023, a strong +18% growth over 2022.

This is a welcome sign of strength in the PC market. Steam saw a strong revenue growth in 2020. However, 2020-22 were fairly flat as a result of post-covid normalization and weaker consumer spend.

2023 shows that major AAA hits can still deliver growth in the industry, boosting revenues to new highs.

Categories
Articles

Steam Game Prices Outpace Inflation: Average Price up +7%

This article explores the average selling price for Steam games. It is important to differentiate between

base price – the original price set for the game
and
average selling price – the true price people paid for the game, including things like promotions

The analysis below includes the average selling price and takes into consideration promotional sales.

Players are willing to spend more than ever – what recession?

Our analysis shows that the average price paid per game on Steam has increased from $11 in 2018 to $15 in 2023. That is, on average, 6% growth per year. Inflation in the US in the same period has been c. 4% per year. So video game prices seem to have outpaced general inflation.

The biggest price jump happened in 2020, as COVID boosted both engagement, but also players’ willingness to spend on video games.

2021 saw some normalisation in games prices, but the prices have continued to grow since then.

This increase in prices is likely mostly driven by players purchasing more expensive games, rather than buying at lower discount rates. Many publishers have moved their default game price up from $59.99 to $69.99 in that time period as well as pushed their B tier games to be priced at more expensive price points.

Indie studios continue to see significantly lower average selling prices

Indie games sell, on average, at 61% discount VS their AAA counterparts.

Of course, indie games tend to be much lower budget games. That also tends to be reflected in the base price. The original base prices for indie games are, on average, 63% cheaper VS AAA to begin with. The fact that the promo price adjusted average prices are similarly lower indicates that there is no substantial difference in indie VS AAA games promo strategies.

Large and small studios see a divergence of price increase in 2023

Historical pricing trends for large and small studios have been very similar. Both have seen large positive COVID impact to pricing as well as some normalisation in 2021.

However, 2023 has seen an 11% price increase for AAA and AA games as a result of some larger game releases that have driven up prices.

At the same time, indie studios’ average price has decreased by -3% year over year. This comes at a time of high inflation, putting extra pressure on smaller studios and their ability to monetise the games.

Some genres attract higher prices than others

Key highlights on pricing differences by genres

  • Sports and racing genres tend to sell at higher prices than other games. Their player base tends to be different to typical hardcore Steam players. The players tend to be more tied to the specific sport or race as fans and, therefore, willing to pay higher prices and wait less for steep discounts.
  • Action and adventure games see the highest variability of prices within genre. Large AAA games like CoD continue to attract players at high price points while smaller studios have to come in at much lower prices to compete with the mega-budget games.
  • Casual games continue to be in their own category, with many games being free to play or priced at $1.99. This category most resembles mobile games and their business dynamic.

All genres have seen price growth in the recent years

Key highlights on pricing differences by genres over time:

  • Most genres have grown their average selling prices by over 10% a year in the last 5 years.
  • Simulation games have grown less than others. This might be driven by an increased amount of lower tier simulation games being released on Steam.
  • RPG games have seen the highest increase, though that is largely driven by some major RPG releases in 2023.
  • Casual games saw a large structural shift in price during COVID and have stayed fairly flat since then.

Steam market continues to be healthy

Steam market has continued growing in 2023. Overall price is up 7%, but total untis are also up year over year. Engagement data, including concurrent users on Steam and in-game continue to beat records quarter after quarter.

You can keep an eye on the latest Steam market trends on our free Steam Market Data page – https://vginsights.com/steam-market-data

If you have any questions, please reach out to us on our Discord channel or by emailing support@vginsights.com.

Categories
Updates

Align to release and more

We’ve tweaked the UI and added a new feature to the historical data section of Game Comparison and individual game pages.

Align to release

We’ve added an “align to release” toggle to the charts on the Game Comparison and the individual game pages.

The new feature sets the starting point of the game’s data to its first release date on Steam whether it was a full release or early access.

Here’s an example of comparing two Steam games’ average CCU for the first three months since release (link).

Please note that for games released before 2014, the performance data does not start from day 1. Instead, it starts from the number of days between the game’s release and January 1, 2014. As for CCU and followers data, it starts from May 2021.

Historical data filtering UI changes

We’ve replaced the data filter buttons with a neater dropdown box to make it visually more appealing and easier to use.

Before and after:

Image

More data available via Business API

Our Business API solution now has an endpoint for regions, which gives you the list of all the regions of a Steam game’s player base.

The list contains the percentage of players in each region, the region’s name and the rank of the region by the number of players.


This update also includes smaller improvements and updates not highlighted above.

Categories
Updates

New feature: Game Comparison

Today we’ve released an interactive chart for comparing several Steam games in one place.

Game Comparison

With this new feature, we are making it quick and straight-forward to compare Steam games to each other.

How did FIFA 23 do vs FIFA 22 or the latest CoD against other shooters?

Here’s an example of comparing the daily sales performance of three Steam games during the last months of 2022 (link).

Indie subscribers can select up to 5 games to compare and business subscribers up to 15. For more information on our premium options go to the pricing page.

More data available via Business API

Price history in all available currencies in Steam is now available via the Business API.

New article

In our latest article, we explore how game launch frequencies have changed with the Covid pandemic among large, mid-sized and small developers.


This update also includes smaller improvements and updates not highlighted above.

Categories
Articles

Why mid-sized game studios are the biggest losers post-covid

We’re able to see the full impact of Covid to the PC games industry now, 3 years after the start of the pandemic.

We can clearly see how different the Covid experience has been to small and nimble indies, the middle-market developers and the AAA giants of the games industry.

But first, let’s see what the PC games landscape looks like in general.

Indie games dominate new releases

Steam sees thousands of new games added on the platform every year, vast majority of them indie games. Out of the 12,434 games released in 2022, 99% were indies.

As a side note, indie studios tend to be small & independent game developers. This can range from a 1-person home studio to 100s of people in other cases. The definitions of indie, AA and AAA are often blurred. You can read more about our definitions here.

In fact, AA & AAA games made up 2.3% of Steam releases in 2018, but dropped to 1.3% during the Covid year of 2021. Large releases have recovered a bit since then, up to 1.5% in 2023, but remain below the pre-covid levels.

Overall new Steam game releases continue to grow at an accelerated pace since Covid

Pre-covid years of 2018 and 2019 saw an already large number of Steam games released annually, c. 8,500. That accelerated during 2020 as Covid allowed many people to work from home and increase their time spent on hobby projects.

The pace of new game releases has continued since 2020, reaching 12,000 new game releases in 2022 or 34 new games every day!

Flat giants, growing small studios and declining middle-market

The Steam game releases become more insightful when looking at AAA, AA and indie releases in isolation.

AAA studios were able to more or less mitigate covid impact quickly with better structured home working, better process and, let’s be honest, with some crunch. In fact, 2020 saw a record amount of AAA releases. It might be that some studios scrambled to get their game released early, in order to benefit from the Covid boost.

Indie studios have been the clear winners. Having already set up flexible working or fully remote studios meant many studios were barely impacted. Smaller hobby projects saw a huge boom as the working from home AAA and AA employees now had more time for side-projects.

AA studios were the clear losers. While pre-Covid saw c. 100 AA game released every year, this had fallen to only 62 by 2021. 2022 has seen some recovery, but it’s still significantly below pre-Covid years.

The fall of the AA games

We predict that the AA games continue to suffer, being squeezed form both sides. The c. $10-50M budget games have a significantly large cost base, but often don’t hit the critical sell-through rates.

On the indie side, Unreal Engine 5, AI and other developments have made it easier than ever for small teams to make great games, significantly increasing the B and C tier game supply.

On the AAA side, Game Pass, Epic store’s free giveaways and PS+ significantly increase the amount of “free” or cheap top tier games available to players. Players can also rely on their existing libraries of games or steep AAA discounts. The need to buy a new game at full price has taken a big hit.

It’s easy to see how macroeconomic squeeze to people’s wallets, tied to increased availability of free or cheap AAA and indie games make the “good, but not my top choice” of games struggle.

This all means that the “mid-tier” games have seen some pretty bad launches in 2022 and 2023, significantly underperforming expectations.

The recent news have highlighted Embracer closing some mid-sized studios and the underpefromance of games like Ubisoft’s Mario + Rabbids sequel or 2K’s Marvel’s Midnight Suns. Our platform also suggests some other recent launches such as F1 23 have been a lot weaker than previous iterations.

This trend is unlikely to stop in 2024 and 25. We are already seeing large studios shifting more of their eggs to larger game baskets and away from the “mid-tier”. We’re also seeing publishers like Embracer suffer, cancel games and restructure, as their focus on mid-tier hasn’t paid off.

The future is big and small, but not average

Our prediction is that big games and small studios continue to win and grow while the mid-tier of games falls out of favour for the foreseeable future.

As the innovation in game development technologies continues, it is likely that smaller indie studios will replace the current mid-tier at some point. What costs $20M to make today, might cost $5M in 5 years, making the economics much more favourable.

It looks like the pain for the mid-tier is here to stay.

Categories
Updates

Improved search & early access dates

Today’s update brings early access release dates, improves the site search experience and general UI improvements. See below for more details.

Site search improvements

The search bar now brings you to a new search page if you press enter when searching.

You can also open search results in a new browser tab now: middle click, right click & open in a new tab or Ctrl+click.

Using early access dates

Our site (and Steam itself) changed the original early access (EA) game release date to a new, full access release date when a game exited early access.

This lead to some unintended consequences. For example if a game with a 2021 early access release date had a full release in 2023, then in the Steam Market Data the game would move in the annual graph from 2021 to 2023.

We are now displaying the early access exit date in game pages (where applicable) and call the original release date as “first released”. (Whether it is early access or full release.)

Previous “release date” filter is now called “first released date”. It allows you to filter by the earliest point the game became available on Steam (either as an EA or full release).

We added a new “early access exit date” filter, which allows to filter EA games based on when they went full release. For example, here are all the Steam games that launched as “early access” and came out with a full release this year. (Indie tier required to use date range filters.)

Categories
Updates

Game revenue history chart, followers filter

We have released two new charts for game historical data and followers range filter. See below for more details.

Game revenue history

Individual game page now has two additional charts for registered users: Cumulative Est. Revenue, Daily Est. Revenue Increase. Here’s an example using Sapiens:

Followers range filter

We have added followers range filter to the Games Database, Steam Analytics and Top Charts. You can filter games by setting minimum and maximum follower count.

More data available via Business API

We are now providing follower data for game performance endpoints in our Business API.


This update also includes smaller bug-fixes and updates not highlighted above.