Our wishlist estimates have been the best in class since we launched them back in March. Well, they’ve just got a bit better. We have had to tweak our methodology slightly and this has resulted in even smaller variance VS actual numbers in our internal checks.
Key changes:
Some games weren’t tracking wishlists properly before and they are now
Some games’ wishlists were overestimated before where we’ve now fixed that bias
This impacts all wishlist numbers we show. We encourage you to update any analysis that relied on the old numbers.
Note that we try and keep any large scale estimation changes to a minimum, but in order to provide you with the best estimates possible, we do occasionally need to make these changes.
We will make sure to give a heads up in the future rather than report any changes retroactively.
The global indie games market has hit new heights in 2024. Our Global Indie Games Market Report 2024 offers an in-depth analysis of the indie game landscape. Discover key data on market growth, top-performing games, and trends shaping the future of indie gaming.
Indie Games Now Rival AAA Titles on Steam: For the first time ever, indie games are generating as much revenue as AAA and AA titles on Steam.
Top Indie Game Releases of 2024: Black Myth: Wukong and Palworld have set new records, with tens of millions of units sold.
Growth of the Indie Market: Indie games sector has grown every year since 2020 despite the wider industry slowdown.
Segmenting the Indie Market: Indie market splits into Triple I Indies, Middle Market, Small Teams, and Hobbyists. Each segment has seen unique trends in the last 4 years.
Indie Studios are Maturing: More studios are releasing their 2nd or 3rd games, with experienced developers seeing better financial success with each release.
We’ve just released our estimates for daily active users (DAU) and weekly active users (WAU) for Steam games.
You’ll be able to see these metrics for any game with at least 100k units sold by going on their individual games page and using the “historical data” section.
Note that these metrics do tend to give a highly correlated view to the much used concurrent users (CCU) metric on Steam. However, DAU and WAU are much more used in corporate environments and serve as a more practical input for most modelling purposes.
Additionally, the DAU metric sets us up for the upcoming PlayStation data where you will be able to start comparing PC & PS DAU metrics and see what the platform mix looks like for multi-platform games.
We’re excited to roll out a cool update to our Player Overlap feature, now with even more detailed insights into player behaviour.
What’s new with player overlap and what can you gain from it?
Using NBA 2K23 as our example, let’s explore a part of this further, just like we did in our last post about this feature.
Median Playtime: reveals how many hours a typical player dedicates to NBA 2K23, based on what other games they play. You’ll find this data for all games in the “LTD Units Sold Overlap” section of the table. So you can now not only see what else players play, but also how dedicated they are to the main game in focus. For example, people who bought NBA 2K24 spent over a hundred hours in 2K23 while people who play games like Forza or Battlefield tend to be more casual NBA 2K players.
We’ve also introduced wishlist-related metrics for more depth, available only for unreleased games. Learn more about them below:
Wishlist Overlap: Looks at players who wishlisted the main game in focus and what else they’re playing on Steam.
Wishlist Overlap %: Indicates the percentage of main game wishlisters who play other games.
Wishlist Overlap Index: Measures how much more likely main game wishlisters are to play another game compared to the average player. A value of 0.5 means half as likely, while 2.0 means twice as likely.
These new metrics offer our Business subscribers deeper insights into player behavior, helping refine marketing strategies and uncover market opportunities.
Custom Games Lists
Do you have a specific list of games you’d like to track or summarise data for? Well, now you can (finally)!
Indie and Business subscribers are now able to set up custom lists with whatever games they’d like. These lists can then be used on any page with filters (Games Database, Top Charts, Steam Analytics etc).
We have revamped our filter system, making it easier to use and improving its functionality.
Filters are available on many pages, from Steam Analytics to Games Database and can help you narrow down a list of games or companies to look at. We’ve long had an extensive list of filters to choose from, but we’ve now made it even more powerful to use.
Include / Exclude Filters
You can now include as well as exclude characteristics in filters. For example, you might want to see all 4x games, but exclude any turn-based games, leaving only real time 4x games in the list.
Search for Filters
Some of our filters had tens if not hundreds of options to choose from. We have now added a search bar to make it easier to look for the particular item you’re interested in. For example, you can now find all the RPG tags with ease.
2023 saw almost 800 co-op games released on Steam, over double from five years ago.
The core principle for cooperative games is that a small group of players can work together as a team. Covid saw a peak in co-op game interest as catching up in the real world was swapped for social gaming sessions. This report explores how the co-op game popularity has trended since.
Co-op games tend to have an organic player acquisition flywheel where players persuade their friends to get the game. Therefore, co-op games tend to outperform other types of games in their performance. These organic hype cycles have become especially evident with the launches of Palworld and Helldivers 2 this year. The report looks into just how much audience attention share these games grabbed.
For many years, PlayStation has relied on platform exclusives to encourage players to buy its hardware and remain within its ecosystem. This strategy, also commonly used by Xbox and Nintendo, has been highly effective. However, since 2020, there has been a significant shift in this approach. This article explores why publishers are moving towards cross-platform strategies and examines how this shift has impacted PlayStation to date.
PlayStation’s move away from exclusivity
Up until 2020, PlayStation had released only three games on Steam. Their first ever game, funnily enough, was Helldivers. These initial releases were relatively minor in the grand scheme of Sony’s portfolio.
However, in August 2020, Horizon Zero Dawn was launched on Steam, marking the beginning of a significant shift. Since then, 14 PlayStation exclusives have made their way to the Steam platform.
The release strategy for these games can be categorized into three distinct approaches:
PC release approximately 3-4 years after PS release – This category includes major IPs like Horizon Zero Dawn, God of War, Spider-Man Remastered, and Ghost of Tsushima.
PC release 2 years after PS release – Titles such as Days Gone, Sackboy, Spider-Man: Miles Morales, Returnal, Ratchet & Clank, and Horizon Forbidden West fall into this category. These games are typically one tier below the top sellers and benefit from a shorter exclusivity window as their sales curves tend to flatten out sooner.
Day 1 PC & PS5 release – Live service games are released on both platforms simultaneously to maximize engagement rather than to entice PC gamers to switch to PlayStation.
In total, these PlayStation ports have sold over 17 million units on PC, excluding Helldivers 2. Including Helldivers 2, the total exceeds 28 million units (yes, Helldivers 2 is that crazy).
All unit sales estimates are derived from the Video Game Insights platform data. Although these figures are estimates, they align closely with PlayStation’s reported and leaked numbers, providing a fairly reliable approximation of actual sales.
PlayStation’s PC Porting Strategy: Three Key Aims
Maximize Launch Sales on the PS Platform: By prioritizing initial releases on PlayStation, they save the 30% Steam platform fee. More importantly, it is an important retention mechanism. This approach encourages players to stay on the PlayStation platform to access exclusives upon launch. It’s a page out of the film and TV playbook, where HBO originals debut on HBO before becoming available on other channels and platforms later.
Optimize PC sales – Therefore, PlayStation aims to launch on PC once the primary sales cycle on PlayStation’s platform concludes. Given that relatively low porting costs, sales on PC represent a high-margin opportunity.
It’s a careful balancing act to get the porting timing just right, but there are clear advantages VS a full exclusivity approach.
How the Strategy is Paying Off: The Example of Ghost of Tsushima
Ghost of Tsushima is the most recent example of PlayStation’s strategy, launching on Steam in May 2024, nearly four years after its original release. Its Steam debut was one of the most successful ports to date, with over 800,000 units sold in the first 20 days, comparable to the launches of Spider-Man and Horizon Zero Dawn.
In terms of player retention, Ghost of Tsushima has performed even better. While it launched with similar concurrent player (CCU) numbers as Spider-Man and Horizon, it has maintained nearly double the CCU by day 20.
While Ghost of Tsushima is a great title and well received (90% positive ratings on Steam), it’s an objectively less known IP VS Spider-man and Horizon. Ghost of Tsushima sold well on PlayStation but didn’t get close to the other two. So, what made its launch so successful on Steam?
This success highlights the effectiveness of PlayStation’s Steam strategy. Ghost of Tsushima built up nearly 1.5 million wishlists within a couple of months before its launch, indicating growing trust and anticipation for PlayStation ports.
This can be seen quite clearly when looking at the Ghost of Tsushima player overlap
In fact, 5 of the 10 highest overlap indexed games for Ghost of Tsushima are PlayStation titles.
The Player Overlap Index shows how much more likely players of Ghost of Tsushima are to play other games VS your typical Steam player. You can read more about the Player Overlap Index here.
Has the move away from exclusivity and to PC paid off for PlayStation?
That’s a tricky question. It depends. PlayStation PC titles have generated an estimated $830 million over the last 4 years.
While impressive, this amount pales in comparison to the $29.4 billion generated by Sony’s Game & Network Services segment in FY23 alone. Of course, the G&NS revenue includes first party game sales, physical console sales, PlayStation + subscriptions, and importantly, the 30% cut they take from all sales on PlayStation Store. Still, it’s fair to say that the PC revenues on their own will never be a major segment for Sony’s gaming division.
For a fairer comparison, let’s examine PC sales relative to PlayStation platform sales using Horizon Zero Dawn as an example. Horizon Zero Dawn has sold about 24M units across PlayStation and PC by May 2023. 3.7M of that or c. 15% of total units sold were on PC. However, the PC pricing has been higher (even after Steam cut), given Horizon has been priced at $19.99 on PlayStation for the last 6 years.
We estimate that Horizon Zero Dawn has made approximately $120M on PC to date and around $500M on PlayStation. Therefore, releasing Horizon on PC has resulted in a roughly 25% revenue increase, a substantial boost for minimal effort.
With an estimated development budget of $47M (incredibly low for a AAA game of this quality) it means that the PC port alone has paid for the development of the entire game many times over.
Will PC players convert to PlayStation?
If Reddit is to be believed (and it almost never is), no PC player would ever betray their so-called “master race” and they would never do such an embarrassing thing as to move to PS5. And the truth is, there is a group of hard-core PC players who never will. But this group is getting proportionally smaller. Steam is not a niche platform anymore. There are now over 35 million people active on Steam at any given time, nearly double the pre-COVID numbers.
The majority of these players are not hard-core gamers and die-hard PC fans anymore. The casual and mid-core player mix is growing and that’s exactly the audience that Sony can attract. As the PC player base grows and diversifies, the “PC players don’t care for story-based single-player games” will hold less true. Having these games on PC can arguably also serve an “educational” purpose. How can you learn to love these experiences if you never get to try them?
Breaking down the walls of exclusivity
Other publishers have noticed PlayStation’s success and are announcing similar plans to adopt “multi-platform strategies.” Most recently, Square Enix revealed that they are “aggressively pursuing a multiplatform strategy.” While Xbox games have been available on PC for some time, they are now experimenting with bringing some titles to PlayStation.
In a period of slower industry growth, companies are breaking down barriers in search of new opportunities beyond their existing ecosystems. Gamers benefit from a broader access to high-quality titles, while publishers enjoy increased revenue streams and a larger, more engaged audience.
Exciting news: managing your VGI subscriptions is now easier than ever. Our platform integrates with the Stripe customer portal, offering you more control. Access all your subscription needs in one place.
What’s New?
We’ve enhanced how you manage your VGI subscriptions by connecting directly with Stripe. Now, you can access a wide range of options, including:
Subscription canceling: easily end your subscriptions directly through the portal
Changing your plan: switch between the available VGI plans
Viewing invoices: access and download your invoices anytime
Updating Payment Methods: revise your payment information as needed
Managing billing information: quickly make changes to your billing details
This update offers more control and flexibility around your subscription, improving your VGI experience.
We have officially released a long requested feature – Player Overlap. You will now be able to see what other games players play for majority of games on Steam.
Example: NBA 2K23
Using the example of NBA 2K23, we can now see that NBA 2K players are more likely to also play other NBA 2K games (not surprising). But they’re also 20x more likely to play PGA Tour 2K23 (because there was a bundle c. 1 year ago). Interestingly, they are also much more likely to play Madden than your typical Steam player. That is mostly due to US focused playerbases for both games.
What do these metrics mean and what do I do with them?
Firstly, we’re showing overlap metrics for both lifetime sales (LTD) as well as last month’s active users (MAU).
LTD units sold overlap shows any Steam player who owns both games. MAU overlap shows any Steam player who has played both games in the last 30 days.
Overlap itself shows actual # of people who own both games. Eg 394k people on Steam have both NBA 2K23 and 2K24. Overlap % shows what % of all NBA 2K23 players own other games. Eg 18.4% of NBA 2K23 players have also bought NBA 2K24. Overlap Index, perhaps most important of the 3, shows how many times more or less likely an owner of a game is to play other games. For example, an average NBA 2K23 player is 30x more likely to own NBA 2K24 VS your typical Steam player.
Methodology and Caveats
This is a new feature and still in its Beta phase. We’ve tested it extensively, however, there might still be edge cases to iron out. We’re confident that it is directionally right for majority of games, but we will continue to monitor it and tweak where needed. Note that all of these metrics are estimates based on sample sizes and therefore should never be treated as 100% accurate.
Methodology
Overlap % – We look at a large sample size of Steam players to see what games they play. In the NBA 2K23 example. we look at what % of players of NBA 2K23 in our sample play, for example, NBA 2K24. This is used to calculate the overlap %s.
Overlap – We then apply the overlap % to particular game’s (in this case, NBA 2K23’s) lifetime sales.
NOTE that because of that, the absolute overlap # for NBA 2K23 with NBA 2K24 does not match NBA 2K24’s overlap # with NBA 2K23. However, they are in the same ballpark and directionally similar. This is a fluke of this methodology and we will be looking to improve this going forward.
Overlap index – We take the NBA 2K23 overlap % with NBA 2K24 and divide it with Global NBA 2K24 owners %. In this instance, we know that 18.4% of NBA 2K23 owners own 2K24, but only 0.61% of all Steam players own NBA 2K24.
The Overlap Index is therefore 18.4%/0.61%=30.2
Example 2: Helldivers 2
In this example, we can see that these overlaps also work for very new games. The MAU overlap also exposes how popular games tend to overlap with other recently more popular games. For example, Fallout 4 is the 3rd most popular game to be played by Helldivers 2 players in May 2024 as a result of the recent Fallout TV show success. Other recent release, Content Warning also makes it to the top 10.
Who is this for?
This is a feature currently only for our Business Subscribers.
It’s designed to help larger studios and publishers to better understand their own playerbase. It can be used to optimize marketing targeting, to understand cannibalization and relative market shares between competitive games and to see what type of game elements and features your players might enjoy more.
Reach out to us at sales@vginsights.com to learn more!